Clash of Critters T3 Tier List
The Best T3 and Endgame Tatari
Ranked T3 Tatari for late-game carries, setup engines, durable frontlines, support, and flexible damage.
Updated T3 / Endgame Tier List
T3 and endgame ranking focused on late-game carries, setup engines, support value, durable frontlines, and mode-flexible damage.
HyphoriaSupportSpore coverage, ally attack-speed support, and damage reduction now make it useful across chapters, bosses, Dojo, and Horde, earning the top S-tier slot.
CharflutterTankHealing, attack support, and Fragile give this Fire tank a job in many formations. Put it where its support reaches useful allies and pair it with damage dealers that benefit from the setup.
TideonPurpleDPSTop Water DPS endpoint for late-game damage needs.
WaveflutterDPSElite setup engine; use it to multiply allies that benefit from bubble or lane setup effects.
SerrabloomPurpleTankTop Grass tank endpoint for hard-lane durability.
BlitzmanePurpleGuardianA dependable Lightning frontliner that adds area pressure and control while helping nearby attackers. Prioritize it when survival and lane coverage matter more than a pure Lightning damage slot.
CheerspringSupportTop Cheer-line support endpoint for healing and boost value.
DreadclawGuardianClawstorm clears nearby enemies and applies Shredded, while healing boosts its ATK. Pair this Water frontliner with reliable healing to combine lane control with sustained damage across modes.
RockzillaPurpleTankTop Rock tank endpoint for holding hard lanes.
RockongPurpleDPSStrong Rock damage works in chapters, bosses, Dojo, and Horde, giving it broad use beyond a single matchup. Keep healing and a stable frontline around it rather than relying on damage alone to hold a lane.
FlarevixPurpleDPSBurst and explosions remain strong in Dojo and boss fights, with useful chapter damage when targets line up. Its narrower role puts it below the most dependable all-mode picks.
AzurionPurpleDPSFire DPS that works especially well with setup support and multi-lane burn pressure.
FrostiquePurpleDPSWater DPS/control endpoint with strong late-game utility.
SeaswirlPurpleDPSWater utility DPS for flexible late-game lanes.
HellhoundPurpleGuardianFire frontline control remains strong across modes. Use its area damage and Weak to ease lane pressure, with reliable healing behind it for long fights.
SolafloraHealerGrass healer/support endpoint for longer fights.
VoltmareRedDPSSplashing Lightning damage gives it a strong offensive role, but Blitzmane is the steadier choice when the lane needs a frontliner. Compare Voltmare with Zapantler for damage and avoid treating their T4 gains as baseline T3 output.
ZapantlerPurpleDPSStill an extremely strong Lightning DPS, but the latest Horde balance gives broader all-mode options the S-tier edge.
ZenscarabDPSFocused Rock damage is valuable against bosses, but its best results depend more on the matchup and formation than the broadest S-tier picks. Keep an established copy when it solves that damage job.
RockshellPurpleGuardianRock Guardian for durable defensive lanes.
AquarielRedSupportThree-lane waves heal allies, build damage boosts, and reduce incoming damage. Place it centrally for coverage; its 2.5-second minimum cooldown still limits close-range cycles. Strong sustain, but compare stars and formation needs before replacing an established support.
SonarbatSpecialistTeam utility earns an A-tier slot when its boosts help several useful allies. Coordinate its positioning and any Horde bat swaps with your partner instead of judging it only by personal damage.
ChefuguSupportStrong T3 support that can throw out attack boosts and healing; best near allies that can use both quickly.
LickflickerRedGuardianIts wide forward fire attack spreads Burn through crowded lanes; place it close enough that the cone catches multiple targets.
ThornwispRedDPSThree-way poison shots punish close enemies, while poison zones and reliable boss targeting give it strong Horde value despite a slow first zone.
ZorrockRedSupportThe 3x3 attack area adds broad damage while returning Lackeys heal and boost allies. Place it centrally for reach toward either edge; it does not hit all five lanes at once, and support still depends on the Lackeys returning.
ChronervaSupportSetup and control support now earn an A-tier slot. Use it when those effects help the whole formation more than another standalone damage dealer.
ClangnagaDPSFast piercing attacks still pair well with Waveflutter, but fewer must-use roles in Gold Rush and Horde keep it below the broadest S-tier picks.
SilversearDPSFire damage and team attack support work across chapters, Horde, Gold Rush, and bosses. Plan its position and teammate interactions so the buff reaches useful damage dealers; it needs more coordination than a simple carry.
PandarriorDPSBamboo pressure and Slow still help a Grass lane, but Thornwisp and the broader Grass supports often fill the same team slot. Keep using a well-built copy when it solves a concrete damage or control gap.
ArmorjawTankPull, Stun, and stacking Weak help control a pressured frontline, with useful Horde and boss formation roles. Check the form and investment needed for the setup before moving a fragile copy into danger.
PyroclobsterDPSFire AoE damage is usable against clustered enemies, but stronger carries deserve the first upgrades.
CactoczarDPSUsable Grass damage when the roster lacks that element, but more versatile Grass damage dealers and supports usually deserve the first upgrades. Keep investment tied to a lane it actually improves.
GrangutanTankHealth recovery and Steady's DEF boost help this Grass tank survive after taking damage. Its split bananas remain modest damage, so choose it for a lane that needs another durable body rather than expecting a new T3 carry.
StoodbeakPurpleTankIce Shield counterattacks and its ice-sculpture fallback provide a workable Water tank slot. Test its defensive cycle against the lane's pressure before replacing a better-supported frontliner.
BlizzgrizzRedTankFour piercing fish pressure crowded lanes, and the Danger trigger can heal and cleanse Blizzgrizz plus one nearby ally; one-target support keeps it below the top tanks.
VoltverinePurpleGuardianBrief Invincibility, area damage, and Paralysis can patch a second lane, but do not make it a permanent substitute for a sturdier tank. Use it when that timing solves a specific fight.
FrugagonPurpleDPSGrass damage can fill an element gap, especially on an already-raised copy. It is a usable B-tier alternative, but stronger Grass damage dealers and supports usually deserve the first resources.
TaiglowGuardianSelf-healing, a forward dash, and Burn give it a practical chapter and Dojo role, even though Horde and Gold Rush expose its limits.
BastogardDPSMud-ball damage and occasional Blind help from a protected position. It stops attacking when enemies get close, so keep a reliable holder ahead and judge its damage over a full wave.
PtooielamaDPSBind plus a Slow zone can control packed enemies, but the short AoE range limits where it works.
ToucanzamPurpleTankThe latest Horde changes removed much of its old advantage, and occasional Dojo use is not enough to keep it in B tier.
JewelsnailDPSCrystal shards gain area damage through a crystal cluster, which can regenerate after breaking. Line up the attack path through the cluster; the setup is useful in some lanes but remains a lower upgrade priority.
DonscarabPurpleSpecialistFormation-specific specialist utility is usable, but it rarely beats a direct carry or frontline upgrade.
GalewetherDPSPersistent cloud damage can help against bosses, and dark clouds add Paralysis. Keep the clouds on the target and test the arc movement before committing food to this specialist damage plan.
PopagrindSpecialistTemporary ATK and DEF boosts reach two allies during Play Dead, but random recipients and enemies passing through make the setup unreliable. Keep a separate blocker and use an existing copy only when those buffs improve the clear.
BorelordSpecialistWide Knockback, Stun, and Shredded can solve positioning problems, but the Specialist slot remains a niche endgame choice.
KangachampGuardianCharged AoE punches and every fifth attack counting as fully charged can help a Horde setup, especially at Difficulty 2. Some Dojo formations also use it, but stronger all-purpose frontliners deserve priority before a new T3 investment.